/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package l2bot.network.game.ServerPackets;

//import net.sf.l2j.gameserver.datatables.AccessLevels;
//import net.sf.l2j.gameserver.instancemanager.CastleManager;
//import net.sf.l2j.gameserver.instancemanager.FortManager;
//import net.sf.l2j.gameserver.model.L2AccessLevel;
//import net.sf.l2j.gameserver.model.L2Attackable;
//import net.sf.l2j.gameserver.model.L2Character;
//import net.sf.l2j.gameserver.model.L2SiegeClan;
//import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
//import net.sf.l2j.gameserver.model.entity.Castle;
//import net.sf.l2j.gameserver.model.entity.Fort;

/**
 * sample
 * 0b
 * 952a1048     objectId
 * 00000000 00000000 00000000 00000000 00000000 00000000

 * format  dddddd   rev 377
 * format  ddddddd   rev 417
 *
 * @version $Revision: 1.3.2.1.2.5 $ $Date: 2005/03/27 18:46:18 $
 */
public class Die extends L2GameServerPacket
{
    //private static final String _S__0B_DIE = "[S] 00 Die";
    //private int _charObjId;
    //private boolean _fallDown;
    //private boolean _sweepable;
    //private L2AccessLevel _access = AccessLevels._userAccessLevel;
    //private net.sf.l2j.gameserver.model.L2Clan _clan;
    //L2Character _activeChar;

    /**
     * @param _characters
     */
    //public Die(L2Character cha)
    //{
    	////_activeChar = cha;
        //if (cha instanceof L2PcInstance) {
            //L2PcInstance player = (L2PcInstance)cha;
            //_access = player.getAccessLevel();
            //_clan=player.getClan();
/////
        //}
        //_charObjId = cha.getObjectId();
        //_fallDown = cha instanceof L2PcInstance ? ((L2PcInstance)cha).mustFallDownOnDeath() : cha.mustFallDownOnDeath();
        //if (cha instanceof L2Attackable)
            //_sweepable = ((L2Attackable)cha).isSweepActive();

    //}

    @Override
    public void readP()
    {
        //if (!_fallDown)
            //return;
//
        //writeC(0x00);
//
        int objId = readD();//writeD(_charObjId);
        // NOTE:
        // 6d 00 00 00 00 - to nearest village
        // 6d 01 00 00 00 - to hide away
        // 6d 02 00 00 00 - to castle
        // 6d 03 00 00 00 - to siege HQ
        // sweepable
        // 6d 04 00 00 00 - FIXED
        // 6d 00 00 00 00 - to nearest village
        //writeD(0x01);
        //if (_clan != null)
        //{
            //Boolean isInCastleDefense = false;
            //Boolean isInFortDefense = false;
//
        	//L2SiegeClan siegeClan = null;
            //Castle castle = CastleManager.getInstance().getCastle(_activeChar);
			//Fort fort = FortManager.getInstance().getFort(_activeChar);
			//if (castle != null && castle.getSiege().getIsInProgress())
            //{
            	////siege in progress
                //siegeClan = castle.getSiege().getAttackerClan(_clan);
                //if (siegeClan == null && castle.getSiege().checkIsDefender(_clan)){
                	//isInCastleDefense = true;
                //}
            //}
            //else if (fort != null && fort.getSiege().getIsInProgress())
            //{
                ////siege in progress
                //siegeClan = fort.getSiege().getAttackerClan(_clan);
                //if (siegeClan == null && fort.getSiege().checkIsDefender(_clan)){
                	//isInFortDefense = true;
                //}
            //}
//
            boolean hideAway = readD() != 0x00;//writeD(_clan.getHasHideout() > 0 ? 0x01 : 0x00);            // 6d 01 00 00 00 - to hide away
            boolean castle = readD() != 0x00;//writeD(_clan.getHasCastle() > 0 || isInCastleDefense? 0x01 : 0x00);             		// 6d 02 00 00 00 - to castle
            boolean siegeHQ = readD() != 0x00;//writeD(siegeClan != null && !isInCastleDefense && ! isInFortDefense && siegeClan.getFlag().size() > 0 ? 0x01 : 0x00);       // 6d 03 00 00 00 - to siege HQ
            boolean sweep = readD() != 0x00;//writeD(_sweepable ? 0x01 : 0x00);                               // sweepable  (blue glow)
            boolean fixed = readD() != 0x00;//writeD(_access.allowFixedRes() ? 0x01: 0x00);                  // 6d 04 00 00 00 - to FIXED
            boolean fortess = readD() != 0x00; //writeD(_clan.getHasFort() > 0  || isInFortDefense? 0x01 : 0x00);    // 6d 05 00 00 00 - to fortress
//
        //}
        //else
        //{
            //writeD(0x00);                                               // 6d 01 00 00 00 - to hide away
            //writeD(0x00);                                               // 6d 02 00 00 00 - to castle
            //writeD(0x00);                                               // 6d 03 00 00 00 - to siege HQ
            //writeD(_sweepable ? 0x01 : 0x00);                               // sweepable  (blue glow)
            //writeD(_access.allowFixedRes() ? 0x01: 0x00);                  // 6d 04 00 00 00 - to FIXED
            //writeD(0x00);    // 6d 05 00 00 00 - to fortress
        //}

    }

    /* (non-Javadoc)
     * @see net.sf.l2j.gameserver.serverpackets.ServerBasePacket#getType()
     */
    //@Override
	//public String getType()
    //{
        //return _S__0B_DIE;
    //}
}
